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Lv.1
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![](https://res.ldrescdn.com/rms/ldplayer/process/img/Abyss Surges.webp)
Abyss Surges
Type: Gauntlets
Raity:
Stormy Resolution
Energy Regen is increased by 12.80% . When Resonance Skill hits a target, Basic Attack Damage is increased by 10% . When Basic Attack hits a target, Resonance Skill Damage is increased by 10% and last for 8s.
Energy Regen is increased by 12.80% . When Resonance Skill hits a target, Basic Attack Damage is increased by 10% . When Basic Attack hits a target, Resonance Skill Damage is increased by 10% and last for 8s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Cosmic Ripples.webp)
Cosmic Ripples
Type: Rectifier
Raity:
Stormy Resolution
Energy Regen is increased by 12.80% . When Basic Attack hits a target, Basic Attack Damage is increased by 3.20% . This effect can stack up to 5 time(s) and last for 8s.
Energy Regen is increased by 12.80% . When Basic Attack hits a target, Basic Attack Damage is increased by 3.20% . This effect can stack up to 5 time(s) and last for 8s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Emerald of Genesis.webp)
Emerald of Genesis
Type: Sword
Raity:
Stormy Resolution
Energy Regen is increased by 12.80% . When Resonance Skill hits a target, ATK is increased by 6% . This effect can stack up to 2 time(s) and last for 10s.
Energy Regen is increased by 12.80% . When Resonance Skill hits a target, ATK is increased by 6% . This effect can stack up to 2 time(s) and last for 10s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Lustrous Razor.webp)
Lustrous Razor
Type: Broadblade
Raity:
Incision
Energy Regen is increased by 12.80% . When Resonance Skill hits a target, Resonance Liberation Damage is increased by 8% . This effect can stack up to 2 time(s) and last for 12s.
Energy Regen is increased by 12.80% . When Resonance Skill hits a target, Resonance Liberation Damage is increased by 8% . This effect can stack up to 2 time(s) and last for 12s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Static Mist.webp)
Static Mist
Type: Pistols
Raity:
Stormy Resolution
Energy Regen is increased by 12.80% . After performing Outro Skill, ATK for party members is increased by 10% . This effect can stack up to 1 time(s) and last for 14s.
Energy Regen is increased by 12.80% . After performing Outro Skill, ATK for party members is increased by 10% . This effect can stack up to 1 time(s) and last for 14s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Stringmaster.webp)
Stringmaster
Type: Rectifier
Raity:
Secret Electric Amplification
All Resonance damage is increased by 12% . After casting Resonance Liberation or Outro Skill, the attack is increased by 12% , the effects are independent and can be stacked up to 12% layers, and the effect lasts for 2 seconds.
All Resonance damage is increased by 12% . After casting Resonance Liberation or Outro Skill, the attack is increased by 12% , the effects are independent and can be stacked up to 12% layers, and the effect lasts for 2 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Verdant Summit.webp)
Verdant Summit
Type: Broadblade
Raity:
Iron Horse and Golden Spear
All Resonance damage is increased by 12% . Each time an Intro Skill or Resonance Liberation is cast, the damage of the Heavy Attack is increased by 24% , and it can be stacked 2 times, and the effect lasts for 14 seconds.
All Resonance damage is increased by 12% . Each time an Intro Skill or Resonance Liberation is cast, the damage of the Heavy Attack is increased by 24% , and it can be stacked 2 times, and the effect lasts for 14 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Amity Accord.webp)
Amity Accord
Type: Gauntlets
Raity:
Camaraderie
ATK is increased by 20% and Parry DMG is increased by 15 for 8s when Dodging or Dashing. Restore 2 HP when hitting enemies with Parry. Can be triggered once every 6 seconds.
ATK is increased by 20% and Parry DMG is increased by 15 for 8s when Dodging or Dashing. Restore 2 HP when hitting enemies with Parry. Can be triggered once every 6 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Augment.webp)
Augment
Type: Rectifier
Raity:
Strength and Softness Combined
After casting Resonance Liberation, the self-attack increases by 15% , lasts for 15 seconds.
After casting Resonance Liberation, the self-attack increases by 15% , lasts for 15 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Autumntrace.webp)
Autumntrace
Type: Broadblade
Raity:
Edge Direction
After the Basic Attack or Heavy Attack hits, the Character's attack increases by 10% , the defense increases by 18% , and lasts for 10 seconds. It can be stacked up to 3 times.
After the Basic Attack or Heavy Attack hits, the Character's attack increases by 10% , the defense increases by 18% , and lasts for 10 seconds. It can be stacked up to 3 times.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Cadenza.webp)
Cadenza
Type: Pistols
Raity:
Ceaseless Aria
For every Resonance Skill used, restore 8 Concerto Energy. Can be triggered once every 20 seconds.
For every Resonance Skill used, restore 8 Concerto Energy. Can be triggered once every 20 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Comet Flare.webp)
Comet Flare
Type: Rectifier
Raity:
Requiem's Protection
When dealing damage with Basic Attack or Heavy Attack, the Healing Bonus increases by 3% , lasts for 8 seconds, can be stacked up to 3 times, and can be triggered 1 times every 0.6 seconds.
When dealing damage with Basic Attack or Heavy Attack, the Healing Bonus increases by 3% , lasts for 8 seconds, can be stacked up to 3 times, and can be triggered 1 times every 0.6 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Commando of Conviction.webp)
Commando of Conviction
Type: Sword
Raity:
Unyielding
When HP is below 15% , DMG is increased by 15 for Heavy Attacks. Hitting enemies with Heavy Attacks restore 2 HP for the current character. The healing effect can be triggered once every 8 seconds.
When HP is below 15% , DMG is increased by 15 for Heavy Attacks. Hitting enemies with Heavy Attacks restore 2 HP for the current character. The healing effect can be triggered once every 8 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Dauntless Evernight.webp)
Dauntless Evernight
Type: Broadblade
Raity:
Battlebound
When HP is above 80%, ATK is increased by 8% . When HP is below 15% , hitting enemies with Basic Attacks and Heavy Attacks restores 15 HP. This effect can be triggered once every 8 seconds.
When HP is above 80%, ATK is increased by 8% . When HP is below 15% , hitting enemies with Basic Attacks and Heavy Attacks restores 15 HP. This effect can be triggered once every 8 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Discord.webp)
Discord
Type: Broadblade
Raity:
Ceaseless Aria
For every Resonance Skill used, restore 8 Concerto Energy. Can be triggered once every 20 seconds.
For every Resonance Skill used, restore 8 Concerto Energy. Can be triggered once every 20 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Helios Cleaver.webp)
Helios Cleaver
Type: Broadblade
Raity:
Potential Accumulation
The Character's attack increases by 3% every 2 seconds within 12 seconds of the Character's appearance, and can be stacked up to 4 times. When the number of layers reaches 4, all layers are reset within 6 seconds.
The Character's attack increases by 3% every 2 seconds within 12 seconds of the Character's appearance, and can be stacked up to 4 times. When the number of layers reaches 4, all layers are reset within 6 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Hollow Mirage.webp)
Hollow Mirage
Type: Gauntlets
Raity:
Blessing of the Spinning Stars
After casting Resonance Liberation, you get 3 layers of the "Iron Armor" effect, each layer increases attack and defense by 3% , can stack up to 3 layers, and each time you take damage, it decreases by 1 layers.
After casting Resonance Liberation, you get 3 layers of the "Iron Armor" effect, each layer increases attack and defense by 3% , can stack up to 3 layers, and each time you take damage, it decreases by 1 layers.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Jinzhou Keeper.webp)
Jinzhou Keeper
Type: Rectifier
Raity:
Guardian
When casting Intro Skill, your own attack increases by 8% , HP increases by 15% , lasting 15 seconds.
When casting Intro Skill, your own attack increases by 8% , HP increases by 15% , lasting 15 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Lumingloss.webp)
Lumingloss
Type: Sword
Raity:
White Blade Gale
After casting the Resonance Skill, the damage of the Basic Attack and the Heavy Attack increases by 20% , and lasts for 10 seconds.
After casting the Resonance Skill, the damage of the Basic Attack and the Heavy Attack increases by 20% , and lasts for 10 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Lunar Cutter.webp)
Lunar Cutter
Type: Sword
Raity:
Heavenly Timing
After the Character appears, it gains 6 layers of Oath effect, each layer increases the attack by 2% , can stack up to 6 layers, can trigger 1 times every 12 seconds. The status decreases by 1 layers every 2 seconds, and when the target is defeated, it gains an additional 6 layers of Oath effect.
After the Character appears, it gains 6 layers of Oath effect, each layer increases the attack by 2% , can stack up to 6 layers, can trigger 1 times every 12 seconds. The status decreases by 1 layers every 2 seconds, and when the target is defeated, it gains an additional 6 layers of Oath effect.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Marcato.webp)
Marcato
Type: Gauntlets
Raity:
Ceaseless Aria
For every Resonance Skill used, restore 8 Concerto Energy. Can be triggered once every 20 seconds.
For every Resonance Skill used, restore 8 Concerto Energy. Can be triggered once every 20 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Novaburst.webp)
Novaburst
Type: Pistols
Raity:
Instance
When the Character Dashes or Dodges, the attack increases by 4% for 8 seconds, stacking up to 3 times.
When the Character Dashes or Dodges, the attack increases by 4% for 8 seconds, stacking up to 3 times.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Stonard.webp)
Stonard
Type: Gauntlets
Raity:
Breaking the Wall and Attacking the Fortress
After casting the Resonance Skill, the damage of your own Resonance Liberation increases by 18%, and the effect lasts for 15 seconds.
After casting the Resonance Skill, the damage of your own Resonance Liberation increases by 18%, and the effect lasts for 15 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Thunderbolt.webp)
Thunderbolt
Type: Pistols
Raity:
Unstoppable Sharpness
After the Basic Attack or Heavy Attack hits, the damage of the Resonance Skill increases by 7% for 10 seconds. It can be stacked up to 3 times.
After the Basic Attack or Heavy Attack hits, the damage of the Resonance Skill increases by 7% for 10 seconds. It can be stacked up to 3 times.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Undying Flame.webp)
Undying Flame
Type: Pistols
Raity:
Loyalty
ATK is increased by 20% every 5 seconds while the Character does not receive DMG, stack up to 2 times, lasting for 8 seconds. Taking damage removes 1 stack and restore 15 HP to the Character
ATK is increased by 20% every 5 seconds while the Character does not receive DMG, stack up to 2 times, lasting for 8 seconds. Taking damage removes 1 stack and restore 15 HP to the Character
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Variation.webp)
Variation
Type: Rectifier
Raity:
Ceaseless Aria
For every Resonance Skill used, restore 8 Concerto Energy. Can be triggered once every 20 seconds.
For every Resonance Skill used, restore 8 Concerto Energy. Can be triggered once every 20 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Scale: Slasher.webp)
Scale: Slasher
Type: Sword
Raity:
Ceaseless Aria
For every Resonance Skill used, restore 8 Concerto Energy. Can be triggered once every 20 seconds.
For every Resonance Skill used, restore 8 Concerto Energy. Can be triggered once every 20 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Broadblade41.webp)
Broadblade41
Type: Broadblade
Raity:
Veteran
ATK is increased by 12% when HP is above 80%. When HP is below 40% , restores 5% HP when Basic Attack and Heavy Attack hit a target. This can be triggered 1 time(s) every 8s.
ATK is increased by 12% when HP is above 80%. When HP is below 40% , restores 5% HP when Basic Attack and Heavy Attack hit a target. This can be triggered 1 time(s) every 8s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Sword18.webp)
Sword18
Type: Sword
Raity:
Daybreak
When HP is below 40% , the damage of Heavy Attack is increased by 24% . When Heavy Attack hits a target, restore 5% HP. This can be triggered 1 times every 8 seconds.
When HP is below 40% , the damage of Heavy Attack is increased by 24% . When Heavy Attack hits a target, restore 5% HP. This can be triggered 1 times every 8 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Broadblade of Night.webp)
Broadblade of Night
Type: Broadblade
Raity:
Arrival
Within 12 seconds after the wearer enters battlefield, ATK is increased by 8% for every 2 seconds, up to 4 times. This effect is reset 6 seconds after 4 stacks are gained.
Within 12 seconds after the wearer enters battlefield, ATK is increased by 8% for every 2 seconds, up to 4 times. This effect is reset 6 seconds after 4 stacks are gained.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Rectifier25.webp)
Rectifier25
Type: Rectifier
Raity:
Dawnbringer
When entering the battlefield and triggering a Concerto Effect, ATK is increased by 60% for 8s.
When entering the battlefield and triggering a Concerto Effect, ATK is increased by 60% for 8s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Sword of Night.webp)
Sword of Night
Type: Sword
Raity:
Tenacity
Every 12 seconds, the wear gains 6 stacks of Oathkeeping upon entering battlefield. Each stack of Oathkeeping increases ATK by 8% , up to 6 stacks. 1 stack is removed every 2 seconds. Additionally gains 6 stacks of Oathkeeping upon defeating the target.
Every 12 seconds, the wear gains 6 stacks of Oathkeeping upon entering battlefield. Each stack of Oathkeeping increases ATK by 8% , up to 6 stacks. 1 stack is removed every 2 seconds. Additionally gains 6 stacks of Oathkeeping upon defeating the target.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Pistols26.webp)
Pistols26
Type: Pistols
Raity:
Thorough Understanding
When the Character is not damaged, the attack increases by 6% every 5 seconds, stacking up to 2 layers, and lasts for 8 seconds. When damaged, it consumes 1 layers of status and restores 5% health to the Character.
When the Character is not damaged, the attack increases by 6% every 5 seconds, stacking up to 2 layers, and lasts for 8 seconds. When damaged, it consumes 1 layers of status and restores 5% health to the Character.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Pistols of Night.webp)
Pistols of Night
Type: Pistols
Raity:
Chivalry
When the wearer Dodges or Dashes, ATK is increased by 8% for 8 seconds. Stack up to 3 times.
When the wearer Dodges or Dashes, ATK is increased by 8% for 8 seconds. Stack up to 3 times.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Gauntlets of Night.webp)
Gauntlets of Night
Type: Gauntlets
Raity:
Assemble
Gains 3 stacks of Armor after releasing Resonance Liberation. Each stack increases ATK and DEF by 8% , up to 3 stacks. Loses 1 stack when receiving DMG.
Gains 3 stacks of Armor after releasing Resonance Liberation. Each stack increases ATK and DEF by 8% , up to 3 stacks. Loses 1 stack when receiving DMG.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Gauntlets21D.webp)
Gauntlets21D
Type: Gauntlets
Raity:
Detailed Planning
When Dodging or Dashing, the attack increases by 8% , the damage caused by the Dodge counterattack increases by 50% , and lasts for 8 seconds. When the Dodge counterattack hits the target, it restores 5% health to the Character, and can be triggered 1 times every 6 seconds.
When Dodging or Dashing, the attack increases by 8% , the damage caused by the Dodge counterattack increases by 50% , and lasts for 8 seconds. When the Dodge counterattack hits the target, it restores 5% health to the Character, and can be triggered 1 times every 6 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Rectifier of Night.webp)
Rectifier of Night
Type: Rectifier
Raity:
Valiance
Healing effect increases by 8% when Basic Attacks or Heavy Attacks deal DMG for 8 seconds. Stack up to 3 times. Can be triggered once every 0.6 second.
Healing effect increases by 8% when Basic Attacks or Heavy Attacks deal DMG for 8 seconds. Stack up to 3 times. Can be triggered once every 0.6 second.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Originite: Type I.webp)
Originite: Type I
Type: Broadblade
Raity:
Temperance
When entering the battlefield and triggering a Concerto Effect, ATK is increased by 3% for 5s.
When entering the battlefield and triggering a Concerto Effect, ATK is increased by 3% for 5s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Originite: Type II.webp)
Originite: Type II
Type: Sword
Raity:
Vanquish
When entering the battlefield and triggering a Concerto Effect, ATK is increased by 5% for 5s.
When entering the battlefield and triggering a Concerto Effect, ATK is increased by 5% for 5s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Originite: Type III.webp)
Originite: Type III
Type: Pistols
Raity:
Swift Birth
When a Dodge counterattack hits the target, it restores 1.6% of its own health, and can trigger 1 times every 6 seconds.
When a Dodge counterattack hits the target, it restores 1.6% of its own health, and can trigger 1 times every 6 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Originite: Type IV.webp)
Originite: Type IV
Type: Gauntlets
Raity:
Healing
When a Basic Attack hits the target, it restores 0.5% of its own health, and can trigger 1 times every 3 second.
When a Basic Attack hits the target, it restores 0.5% of its own health, and can trigger 1 times every 3 second.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Originite: Type V.webp)
Originite: Type V
Type: Rectifier
Raity:
Augment
When entering the battlefield and triggering a Concerto Effect, ATK is increased by 5% for 5s.
When entering the battlefield and triggering a Concerto Effect, ATK is increased by 5% for 5s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Broadblade of Voyager.webp)
Broadblade of Voyager
Type: Broadblade
Raity:
Long Journey
When using the Resonance Skill, recover 8 points of Resonance Energy, can trigger 1 times every 20 second.
When using the Resonance Skill, recover 8 points of Resonance Energy, can trigger 1 times every 20 second.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Sword of Voyager.webp)
Sword of Voyager
Type: Sword
Raity:
Crossing Afar
When using the Resonance Skill, recover 8 points of Resonance Energy, and can trigger 1 times every 20 second.
When using the Resonance Skill, recover 8 points of Resonance Energy, and can trigger 1 times every 20 second.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Rectifier of Voyager.webp)
Rectifier of Voyager
Type: Rectifier
Raity:
Far Journey
When using the Resonance Skill, recover 8 points of Resonance Energy, can trigger 1 times every 20 second.
When using the Resonance Skill, recover 8 points of Resonance Energy, can trigger 1 times every 20 second.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Guardian Broadblade.webp)
Guardian Broadblade
Type: Broadblade
Raity:
Consensus
The damage of Basic Attack and Heavy Attack is increased by 12% .
The damage of Basic Attack and Heavy Attack is increased by 12% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Guardian Sword.webp)
Guardian Sword
Type: Sword
Raity:
Together
The damage of the Resonance Skill increases by 12% .
The damage of the Resonance Skill increases by 12% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Guardian Pistols.webp)
Guardian Pistols
Type: Pistols
Raity:
Unity
The damage of the Resonance Skill increases by 12% .
The damage of the Resonance Skill increases by 12% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Guardian Gauntlets.webp)
Guardian Gauntlets
Type: Gauntlets
Raity:
Collective Strength
The damage of Resonance Liberation increases by 12% .
The damage of Resonance Liberation increases by 12% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Guardian Rectifier.webp)
Guardian Rectifier
Type: Rectifier
Raity:
Parallel Walk
The damage of Basic Attack and Heavy Attack increases by 12% .
The damage of Basic Attack and Heavy Attack increases by 12% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Pistols of Voyager.webp)
Pistols of Voyager
Type: Pistols
Raity:
Long Journey
When using the Resonance Skill, restore 8 points of Resonance Energy, and can trigger 1 times every 20 seconds.
When using the Resonance Skill, restore 8 points of Resonance Energy, and can trigger 1 times every 20 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Gauntlets of Voyager.webp)
Gauntlets of Voyager
Type: Gauntlets
Raity:
Long Journey
When using the Resonance Skill, it restores 8 points of Resonance Energy, and can be triggered 1 times every 20 seconds.
When using the Resonance Skill, it restores 8 points of Resonance Energy, and can be triggered 1 times every 20 seconds.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Tyro Broadblade.webp)
Tyro Broadblade
Type: Broadblade
Raity:
Prologue
Increase ATK by 5% .
Increase ATK by 5% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Tyro Sword.webp)
Tyro Sword
Type: Sword
Raity:
Prologue
Increase ATK by 5% .
Increase ATK by 5% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Tyro Pistols.webp)
Tyro Pistols
Type: Pistols
Raity:
Prologue
Increase ATK by 5% .
Increase ATK by 5% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Tyro Gauntlets.webp)
Tyro Gauntlets
Type: Gauntlets
Raity:
Prologue
Increase ATK by 5% .
Increase ATK by 5% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Tyro Rectifier.webp)
Tyro Rectifier
Type: Rectifier
Raity:
Prologue
Increase ATK by 5% .
Increase ATK by 5% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Training Broadblade.webp)
Training Broadblade
Type: Broadblade
Raity:
Persevere
Increase ATK by 4% .
Increase ATK by 4% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/ Training Sword.webp)
Training Sword
Type: Sword
Raity:
Persevere
Increase ATK by 4% .
Increase ATK by 4% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Training Pistols.webp)
Training Pistols
Type: Pistols
Raity:
Persevere
Increase ATK by 4% .
Increase ATK by 4% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Training Gauntlets.webp)
Training Gauntlets
Type: Gauntlets
Raity:
Persevere
Increase ATK by 4% .
Increase ATK by 4% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Training Rectifier.webp)
Training Rectifier
Type: Rectifier
Raity:
Persevere
Increase ATK by 4% .
Increase ATK by 4% .
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Ages of Harvest.webp)
Ages of Harvest
Type: Broadblade
Raity:
Gain 12% additional DMG Bonus for all Attributes. The wielder is bestowed with divine blessings and gains 1 stack of Blessing of Ages for each Basic Attack strike, for up to 4 stacks, which is removed when the wielder leaves the field. At 4 stacks of Blessing of Ages or more, the wielder consumes all stacks of Blessing of Ages when casting the next Resonance Skill, with its DMG increased by 48% for 2.5s. This can be triggered 1 time every 6s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Blazing Brilliance.webp)
Blazing Brilliance
Type: Sword
Raity:
Increases CRIT Rate by 12% . Upon dealing damage, increases Searing Feather by 1 stack, gaining 1 stack every 0.5s. When Resonance Skill is released, increases Searing Feather by an extra 5 stacks. Each stack of Searing Feather increases Resonance Skill DMG Bonus by 4% , stacking up to 14 times. After reaching 14 stacks of Searing Feather, all stacks will reset within 10s.
![](https://res.ldrescdn.com/rms/ldplayer/process/img/Beguiling Melody.webp)
Beguiling Melody
Type: Broadblade
Raity:
When Intro Skill is released, restores Concerto Energy by 4 . When Outro Skill is released, restores Resonance Energy by 4 .