Zenless Zone Zero

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Lv.1
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Cannon Rotor
Raity: A
CRIT Rate is increased by 16%. Attacks that deal a CRIT on an enemy will deal an additional 275% of ATK as damage. This effect can only trigger once every 5s.
Base ATK 46
Attribute Mastery 24
Deep Sea Visitor
Raity: S
ATK is increased by 20%. CRIT Rate is increased by 27% for 6s after applying Freeze to an enemy.
Base ATK 48
ATK 12%
Big Cylinder
Raity: A
Damage taken is reduced by 15/18/22/26/30%. After being attacked, the next attack to hit an enemy will always crit and deal 600/750/900/1050/1200% of DEF as additional damage. This effect can be triggered once every 7.5s.
Base ATK 42
DEF 16%
Hellfire Gears
Raity: S
Fire DMG is increased by 25%. When using an EX Special Attack, Impact is increased by 15%, stacking up to 3 times and lasting 6s. Each stack's duration is calculated separately.
Base ATK 48
PEN Ratio 12%
Steel Cushion
Raity: S
Physical damage is increased by 25%. This effect is increased by an additional 35% when attacking the enemy from behind.
Base ATK 48
CRIT Rate 9.6%
The Restrained
Raity: S
Ice DMG is increased by 25% in combat. When a Basic Attack deals Ice DMG, the skill deals an additional 15% damage and Daze.
Base ATK 48
Impact 12%
Demara Battery Mark II
Raity: A
Electric damage is increased by 15/18/22/26/30%. Gain 2.7/3.4/4.1/4.8/5.4 Energy when a Dodge Counter hits an enemy. This effect can trigger once every 5s.
Base ATK 42
ATK 10%
Drill Rig - Red Axis
Raity: A
When launching an EX Special Attack, Electric damage from Basic Attacks is increased by 45/56/67/78/90%, lasting 10s. This effect can only be triggered once every 15s.
Base ATK 42
CRIT Rate 8%
Electro-Lip Gloss
Raity: A
Deal 40/50/60/70/80% more Attribute Anomaly Damage.
Base ATK 46
Attribute Mastery 20
Housekeeper
Raity: A
Automatic Energy Regen is increased by 0.45/0.56/0.67/0.78/0.9 per sec when not in battle. When an EX Special Attack hits an enemy, Physical damage is increased by 2/2.5/3/3.5/4%, stacking up to 15 times and lasting 1s. Repeat triggers refresh the time.
Base ATK 42
CRIT DMG 16%
Precious Fossilized Cor
Raity: A
Attacks against enemies with above or equal to 70% HP inflict 15/18/22/26/30% more Daze.
Base ATK 40
Impact 10%
Starlight Engine
Raity: A
Launching a Chain Attack increases ATK by 24/30/36/42/48% for 10s.
Base ATK 40
ATK 10%
Starlight Engine Replica
Raity: A
Basic Attacks that hit an enemy deal 20/25/30/35/40% increased damage. This effect is increased by an additional 25/31/37/43/50% when the target is 5 or more meters away.
Base ATK 42
PEN Ratio 10%
Steam Oven
Raity: A
EX Special Attacks deal additional damage equal to 800/1000/1200/1400/1600% of DEF. This effect can only be triggered once every 8s.
Base ATK 40
DEF 16%
The Vault
Raity: A
EX Special Attacks and Chain Attacks reduce the target's DEF by 30/37/45/52/60% for 2s. This effect does not stack.
Base ATK 42
ATK 10%
[Magnetic Storm] Alpha
Raity: B
Anomaly Buildup increases by 20/25/30/35/40%.
Base ATK 24
Attribute Mastery 12
[Magnetic Storm] Bravo
Raity: B
On entering battle, gain a 32/40/48/56/64% Attribute Mastery bonus for 20/21/22/23/24s.
Base ATK 24
Anomaly Rate Bonus 12%
[Magnetic Storm] Charlie
Raity: B
Deal 20/25/30/35/40% more Attribute Anomaly Damage.
Base ATK 24
ATK 6%
[Reverb] Mark I
Raity: B
When an attack hits an enemy, the damage dealt is increased with the user's distance from the enemy. The further away, the greater the damage, with a minimum of 5/6/7/8/9% and a maximum of 15/18/21/24/27%.
Base ATK 24
ATK 6%
[Reverb] Mark II
Raity: B
When an attack hits an enemy, the damage dealt is increased with the user's distance from the enemy. The closer the greater the damage, with a minimum of 5/6/7/8/9% and a maximum of 15/18/21/24/27%.
Base ATK 24
ATK 6%
[Reverb] Mark III
Raity: B
Damage dealt by Basic Attacks and Special Attacks is increased by 16/20/24/28/32%.
Base ATK 24
CRIT Rate 4.8%
[Vortex] Hatchet
Raity: B
On entering battle, gain a 10/12.5/15/17.5/20% Impact bonus for 20/21/22/23/24s.
Base ATK 24
PEN Ratio 6%
[Vortex] Arrow
Raity: B
While your HP is above or equal to 75%, EX Special Attacks inflict 10/12.5/15/17.5/20% more Daze.
Base ATK 24
HP 6%
[Vortex] Revolver
Raity: B
Basic Attacks inflict 9/12/14/16/18% more Daze.
Base ATK 24
Impact 6%
Riot Suppressor Mark VI
Raity: S
Increases Ether DMG by 25%. Launching an EX Special Attack grants the equipper 8 Charge stacks, stacking up to 8 times. Whenever the equipper’s Basic Attack orDash Attack deals Ether DMG, consumes a Charge stack and increases the skill’s DMG by 45%.
Base ATK 48
Crit DMG 12%
The Brimstone
Raity: S
Increases Fire DMG by 20%. Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper’s ATK increases by 2% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Base ATK 46
ATK 12%
Weeping Cradle
Raity: S
While off-field, Energy Regen increases by 0.6/s. Dealing Electric DMG increases the DMG taken by the target from all squad members by 15% for 3s. During this period, this effect is further increased by 2.5% every 0.5s, up to a maximum additional increase of 15%. Repeated triggers only refreshes its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
Base ATK 46
PEN Ratio 9.6%
Fusion Compiler
Raity: S
Increases Electric DMG by 20%. When using a Special Attack or an EX Special Attack, the equipper’s Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Base ATK 46
PEN Ratio 9.6%
Bunny Band
Raity: A
Increases Max HP by 8%. Increases the equipper’s ATK by 10% when they are shielded.
Base ATK 40
DEF 16%
Six Shooter
Raity: A
The equipper gains a Charge stack every 8s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill’s Daze inflicted by 15%.
Base ATK 40
Impact 6%
Bashful Demon
Raity: A
Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members’ ATK increases by 2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.
Base ATK 42
ATK 10%
Weeping Gemini
Raity: A
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Base ATK 40
ATK 10%
Spring Embrace
Raity: A
When attacked, the equipper’s DEF increases by 10% for 8s.
Base ATK 40
ATK Ratio 10%
Unfettered Game Ball
Raity: A
Whenever the equipper’s attack triggers an Attribute Counter effect, all squad members’ CRIT Rate increases by 10% for 8s. Passive effects of the same name do not stack.
Base ATK 40
Energy Regen 20%
Slice of Time
Raity: A
Any squad members’ Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/25/30/35 more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
Base ATK 40
ATK 10%
Original Transmorpher
Raity: A
Increases Max HP by 8%. When attacked, the equipper’s Impact is increased by 10% for 12s.
Base ATK 40
HP 10%
Street Superstar
Raity: A
Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill’s DMG by 17.2%.
Base ATK 40
ATK 10%
Rainforest Gourmet
Raity: A
Whenever your squad consumes 10 Energy, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
Base ATK 40
Anomaly Proficiency 30
[Lunar] Pleniluna
Raity: B
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 12%.
Base ATK 32
ATK 8%
[Lunar] Decrescent
Raity: B
Launching a Chain Attack or Ultimate increases the equipper’s DMG by 15% for 6s.
Base ATK 32
ATK 8%
[Identity] Inflection
Raity: B
When attacked, reduces the attacker’s DMG by 6% for 12s.
Base ATK 32
DEF 12.8%
[Vortex] Revolver
Raity: B
Basic Attacks inflict 9/12/14/16/18% more Daze.
Base ATK 24
Impact 6%
Kaboom the Cannon
Raity: A
When any friendly unit in the squad attacks and hits an enemy, all squad members' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
Base ATK 42
Energy Regen 20%
Roaring Ride
Raity: A
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:
increases the equipper's ATK by 8/9.210.4/11.6/12.8%,
increases the equipper's Anomaly Proficiency by 40/46/52/58/64,
increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.
Base ATK 48
Attack 10%
[Lunar] Noviluna
Raity: B
CRIT Rate is increased by 16%. Attacks that deal a CRIT on an enemy will deal an additional 275% of ATK as damage. This effect can only trigger once every 5s.
Base ATK 37
Crit Rate 6.4%